![]() ![]() Go back to Quick Menu then press Save Core Overrides. Go to Settings > Onscreen Display > Onscreen Overlay > Overlay Preset and load gba.cfg. Start a GBA game, open RA menu, go to Settings > Video, Aspect Ratio to Custom, Integer Scale ON and width/height to 3x. These shaders anti-alias the sharp pixel edges to maintain the sharpest possible image without uneven sizes (which manifests as "shimmering" during scrolling). The changes will be applied for every core. "pixellate" or one of the later versions with faster performance (e.g., sharp-bilinear) or more mathematically correct processing (e.g., bandlimit-pixel). The best compromise for sharp pixels without these drawbacks is to use a shader from the 'interpolation' directory, such as the o.g. Unfiltered, nearest neighbor is as sharp as you can get, but it can cause uneven pixel sizes with non-integer scale factors, which means you have to use less of your screen and/or suffer from inaccurate aspect ratios. It's all a taste thing, but as time goes on (and fewer and fewer people have actually seen these games in their original context), users are more accepting of and express a preference toward ultra-sharp pixels. When set to off, a Game Boy Advance BIOS is. HLE bios emulation gbahle ( enabled /disabled) Self-explanatory. Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch. Sometimes a CRT scanline shader looks even better than a LCD/Grid shader, it gives a SNES-style look that's often even better than a GBA shader. The Beetle GBA core has the following option (s) that can be tweaked from the core options menu. Like someone said, CRT Shaders also make GBA games look good. Really cool Could you also make a GBA SP overlay I feel like that works better for the 3DS, given that theres already Virtual Console borders for GB/GBC. Though it depends on the game and the release date, and on which GBA revision hardware it was made for. The color palettes were made to be viewed through the dull screen, which is why they over-saturated them. You mentioned you like the saturated colors, but keep in mind it's usually not what the artists intended.They're like scanline filters but a grid mimicking LCD handhelds. Combined with that GBA-Color, you want LCD 3x or LCD 2x, sometimes these are listed as "Grid".You want GBA-Color shader, assuming the core feature for adjusted GBA colors is turned off.Bilinear filtering makes pixel art look horrible, though many people don't realize this (usually because they're comparing it with raw unfiltered pixels, which is also wrong and bad). ![]()
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